Skill | Experience | Education PDF | DOC

SKILLS

Design Tools
Illustrator: expert; Photoshop: intermediate; Flash: beginner inDesign: intermediate; Dreamweaver: intermediate
  
Other Usability / Design Training
Task Analysis, Cognitive Walkthrough, Competitor Analysis, HTML and paper prototyping, Heuristic Evaluation, Usability testing, Story boarding; HTML and CSS

EXPERIENCES

Senior User Interaction Designer Digital Chocolate, Inc. Feb 2010 - Oct 2011
  • Designed the game interaction, dialogs, and notifications for Facebook games: NanoTowns, NanoStar Castles, Millionaire Boss.
  • Conducted competitor analysis to gain knowledge on the strength and the weakness of current standard while discovering the future trend.
  • more detail about this project...
User Experience Designer II (Senior UX designer, Contractor) Electronic Art, Inc. - Pogo.com Aug 2009 - Feb 2010
  • Designed and established the game specific store shopping experience while integrating it into the game component which enables future direct buy experience within the game.
  • Played a key role in forming the user experience design culture into the organization.
  • Introduced Pogo.com to the 350 million world-wide Facebook users through the Facebook Connect projects in attempt to expand Pogo's existing 25 million monthly active users (MAU).
  • more detail about this project...
User Experience Designer (Contractor) AlikeList.com May - Aug 2009
  • Collaborated closely with product management, marketing team, and the co-founders to brainstorm, concept, develop and turn product visions into reality.
  • Produced mockups and wireframes for different explorations of the small-medium business (SMB) registrations and their business claim process.
  • more detail about this project...
Freelancing
Watercooler Inc. 2009
  • Making wallpapers for the top 100 most popular TV shows for TVloop.com.
  • On-job visual design training: learning Photoshop, color and layout composition.
  • Also, designed the wallpaper UI experience - focus on users' goal to obtain wallpaper and provide cross link among the shows.
  • more detail about this project...
UI Designer
Gaia Interactive October 2008 - December 2008
  • Actively explored multiple aspects and ways to interact with avatars including dressing up, changing poses, and avatar expressions.
  • Solved fundamental information organization problems while designing the avatar inventory.
  • Designed 2D avatar inventory environment to mimic an interactive, engaging 3D environment in order to enhance the user experience.
  • Actively sought internal feedback on designed interactions in progress while formalizing plans to obtain and compile external feedback.
  • Designed features and products intended for Flash environments.
  • more detail about this project...
UI Designer / User Experience Design
AOL LLC. February 2005 - October 2008
  • Self-motivating and fast learner which has been evidenced by two promotions from an intern, to an Associate Designer, and to a Designer within three years.
  • Collaborate closely with product management and development teams to turn product visions into reality; enhance communication across teams and inspire the team to be design-driven and design with quality.
  • Acquire user input actively through usability testing, feedback links, and online forums, and relay this information back to the teams.
  • Create and define interaction deliverables and design specifications using wireframes, visual mockups, and HTML prototypes; iterate based on critique and design reviews.
  • Overcome design challenges and work around obstacles throughout the entire development cycle in order to satisfy millions in targeted audiences.
  • Self-motivating and stay up-to-date with the tech blogs: TechCrunch, Mashable, etc.
  • Well-adapted in a fast paced environment and get things done in a timely manner. Successfully launched six products and many (~20) releases. Products include:

Research and Cultural Exchange Fellow
National Tsing Hua University at Taiwan (Sponsored NSF). Summer 2002
  • Focused on interface design of Mobile Computing: cellular phone/PDA.
  • Conducted studies to investigate the patterns and expectations of Taiwanese users.
  • Networking with international scholars / professionals within the field.

Teaching Assistant
Stony Brook University, N.Y. August 2001 - June 2002
  • Taught introductory computer skill laboratory class: Microsoft office, Dreamweaver. Managed a computer lab and provided technical support to students.

Technical Collaborator / Student Researcher
Brookhaven National Laboratory, N.Y. June 2000 - August 2001
  • Redesigned and improved the designs for Nuclear Power Plants Review Guideline.

EDUCATION

M.S., Human Factors and Ergonomics
San Jose State University. December 2006
  • Master's project entitled "How New Parents Organize and Share Their Pictures"

M.S., Industrial System Management, Concentrated in Educational Computing.
Stony Brook University, S.U.N.Y.May 2002
  • Practiced and applied Human Computer Interaction principles into courseware designs.
  • Thesis project a courseware entitled "Interactive Learning Chinese."

B.S., Double majored in Psychology, and Business Management
Stony Brook University, S.U.N.Y. May 2001
  • Received top academic honors
  • Focused 3rd and 4th year of studies in the field of HCI; independent studies and special projects.

PDF version | DOC version | Portfolio