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SKILLS
Design ToolsIllustrator: expert; Photoshop: intermediate; Flash: beginner inDesign: intermediate; Dreamweaver: intermediate
 
Other Usability / Design Training
Task Analysis, Cognitive Walkthrough, Competitor Analysis, HTML and paper prototyping, Heuristic Evaluation, Usability testing, Story boarding; HTML and CSS
EXPERIENCES
Senior User Interaction Designer Digital Chocolate, Inc. Feb 2010 - Oct 2011- Designed the game interaction, dialogs, and notifications for Facebook games: NanoTowns, NanoStar Castles, Millionaire Boss.
- Conducted competitor analysis to gain knowledge on the strength and the weakness of current standard while discovering the future trend.
- more detail about this project...
- Designed and established the game specific store shopping experience while integrating it into the game component which enables future direct buy experience within the game.
- Played a key role in forming the user experience design culture into the organization.
- Introduced Pogo.com to the 350 million world-wide Facebook users through the Facebook Connect projects in attempt to expand Pogo's existing 25 million monthly active users (MAU).
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- Collaborated closely with product management, marketing team, and the co-founders to brainstorm, concept, develop and turn product visions into reality.
- Produced mockups and wireframes for different explorations of the small-medium business (SMB) registrations and their business claim process.
- more detail about this project...
Watercooler Inc. 2009
- Making wallpapers for the top 100 most popular TV shows for TVloop.com.
- On-job visual design training: learning Photoshop, color and layout composition.
- Also, designed the wallpaper UI experience - focus on users' goal to obtain wallpaper and provide cross link among the shows.
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Gaia Interactive October 2008 - December 2008
- Actively explored multiple aspects and ways to interact with avatars including dressing up, changing poses, and avatar expressions.
- Solved fundamental information organization problems while designing the avatar inventory.
- Designed 2D avatar inventory environment to mimic an interactive, engaging 3D environment in order to enhance the user experience.
- Actively sought internal feedback on designed interactions in progress while formalizing plans to obtain and compile external feedback.
- Designed features and products intended for Flash environments.
- more detail about this project...
AOL LLC. February 2005 - October 2008
- Self-motivating and fast learner which has been evidenced by two promotions from an intern, to an Associate Designer, and to a Designer within three years.
- Collaborate closely with product management and development teams to turn product visions into reality; enhance communication across teams and inspire the team to be design-driven and design with quality.
- Acquire user input actively through usability testing, feedback links, and online forums, and relay this information back to the teams.
- Create and define interaction deliverables and design specifications using wireframes, visual mockups, and HTML prototypes; iterate based on critique and design reviews.
- Overcome design challenges and work around obstacles throughout the entire development cycle in order to satisfy millions in targeted audiences.
- Self-motivating and stay up-to-date with the tech blogs: TechCrunch, Mashable, etc.
- Well-adapted in a fast paced environment and get things done in a timely manner. Successfully launched six products and many (~20) releases. Products include:
- AOL Mail (2007 - 2008): mail, contacts, calendar in Standard & Basic HTML versions,
- AOL Mail - Mobile / WAP,
- AOL Mail - iPhone,
- AOL Pictures (2005, 2006): photo albums, public gallery, Walgreens shopping cart integration, and face recognition concepts;
- Chinese and India Portal (2006)
- Message Board (2005),
- AOL Groups (2005) - Only in Beta.
Research and Cultural Exchange Fellow
National Tsing Hua University at Taiwan (Sponsored NSF). Summer 2002
- Focused on interface design of Mobile Computing: cellular phone/PDA.
- Conducted studies to investigate the patterns and expectations of Taiwanese users.
- Networking with international scholars / professionals within the field.
Teaching Assistant
Stony Brook University, N.Y. August 2001 - June 2002
- Taught introductory computer skill laboratory class: Microsoft office, Dreamweaver. Managed a computer lab and provided technical support to students.
Technical Collaborator / Student Researcher
Brookhaven National Laboratory, N.Y. June 2000 - August 2001
- Redesigned and improved the designs for Nuclear Power Plants Review Guideline.
EDUCATION
M.S., Human Factors and ErgonomicsSan Jose State University. December 2006
- Master's project entitled "How New Parents Organize and Share Their Pictures"
M.S., Industrial System Management, Concentrated in Educational Computing.
Stony Brook University, S.U.N.Y.May 2002
- Practiced and applied Human Computer Interaction principles into courseware designs.
- Thesis project a courseware entitled "Interactive Learning Chinese."
B.S., Double majored in Psychology, and Business Management
Stony Brook University, S.U.N.Y. May 2001
- Received top academic honors
- Focused 3rd and 4th year of studies in the field of HCI; independent studies and special projects.