Digital Chocolate

2011

Project Description

Based on one of the popular titles in the company, Millionaire City, game designers came up the sequel with "office" as our theme. My job is to work in some of the existing game mechanics with additional advanced features (the people element) while improving the user experience of the overall game play and social features. The goal is to come up the best experience that can be applied to other games within our studio and potentially, our global studios.

  • Interaction Design for Loots

  • Interaction Design for Collecting - different states:

  • Interaction Design for Inventory:

  • Interaction Design for putting stuff to inventory

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